static_cast is the first cast you should attempt to use. It does things like implicit conversions between types (such as
float, or pointer to
void*), and it can also call explicit conversion functions (or implicit ones). In many cases, explicitly stating
static_cast isn't necessary, but it's important to note that the
T(something) syntax is equivalent to
(T)something and should be avoided (more on that later). A
T(something, something_else) is safe, however, and guaranteed to call the constructor.
static_cast can also cast through inheritance hierarchies. It is unnecessary when casting upwards (towards a base class), but when casting downwards it can be used as long as it doesn't cast through
virtual inheritance. It does not do checking, however, and it is undefined behavior to
static_cast down a hierarchy to a type that isn't actually the type of the object.
const_cast can be used to remove or add
const to a variable; no other C++ cast is capable of removing it (not even
reinterpret_cast). It is important to note that modifying a formerly
const value is only undefined if the original variable is
const; if you use it to take the
const off a reference to something that wasn't declared with
const, it is safe. This can be useful when overloading member functions based on
const, for instance. It can also be used to add
const to an object, such as to call a member function overload.
const_cast also works similarly on
volatile, though that's less common.
dynamic_cast is exclusively used for handling polymorphism. You can cast a pointer or reference to any polymorphic type to any other class type (a polymorphic type has at least one virtual function, declared or inherited). You can use it for more than just casting downwards – you can cast sideways or even up another chain. The
dynamic_cast will seek out the desired object and return it if possible. If it can't, it will return
nullptr in the case of a pointer, or throw
std::bad_cast in the case of a reference.
dynamic_cast has some limitations, though. It doesn't work if there are multiple objects of the same type in the inheritance hierarchy (the so-called 'dreaded diamond') and you aren't using
virtual inheritance. It also can only go through public inheritance - it will always fail to travel through
private inheritance. This is rarely an issue, however, as such forms of inheritance are rare.
reinterpret_cast is the most dangerous cast, and should be used very sparingly. It turns one type directly into another — such as casting the value from one pointer to another, or storing a pointer in an
int, or all sorts of other nasty things. Largely, the only guarantee you get with
reinterpret_cast is that normally if you cast the result back to the original type, you will get the exact same value (but not if the intermediate type is smaller than the original type). There are a number of conversions that
reinterpret_cast cannot do, too. It's used primarily for particularly weird conversions and bit manipulations, like turning a raw data stream into actual data, or storing data in the low bits of a pointer to aligned data.
C-style cast and function-style cast are casts using
type(object), respectively, and are functionally equivalent. They are defined as the first of the following which succeeds:
static_cast(though ignoring access restrictions)
static_cast(see above), then
It can therefore be used as a replacement for other casts in some instances, but can be extremely dangerous because of the ability to devolve into a
reinterpret_cast, and the latter should be preferred when explicit casting is needed, unless you are sure
static_cast will succeed or
reinterpret_cast will fail. Even then, consider the longer, more explicit option.
C-style casts also ignore access control when performing a
static_cast, which means that they have the ability to perform an operation that no other cast can. This is mostly a kludge, though, and in my mind is just another reason to avoid C-style casts.